EDUMEET

EDUMEET

Program

Other Technologies II. Augmented Learning: playing, entrepreneurship and losing time

OTHER TECH2

Enlace a evento:

Date:

5th of April, 2021 - 17:00 CET.

Place:

Online (Zoom)

Description:

Now that the covid has emptied the classrooms, we will visit radical innovative experiences that dealt with an uncertain world: technology, hybridity, simultaneity. In 60 minutes we will visit an augmented university filled with digital classrooms, the blurring of professional-academic limits in learning archipelagos, the use of gamification to activate and motivate engineering students, and the creation of avatars and a complete academic digital world in Chulalongkorn University (Thailand). The protagonists will take our hand and guide us into these classrooms which have no physical walls and bodies, but an infinite array of possibilities of interaction 24/7.

Agenda:

  • 17:00 - Presentation of experiences
  • 17:30 - Questions by edumeet and public

Participants:

  • Nacho Martín - Archipiélagos de aprendizaje
  • Antonio Bernacchi, Alicia Lazzaroni, Patrick Donbeck y Michal Jurgielewicz - Participación performativa y el valor de lo (in)necesario
  • Conrado Luis Garrido - Efecto de las técnicas de gamificación en la implicación de los estudiantes de ingeniería en el aprendizaje en clase

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